VERSION 01 → VERSION 02 / A NEW CHAPTER

V2 IN ACTIVE DEVELOPMENT

V1 PROVED
IT WORKS.
V2 GOES
FURTHER.

Our first working build laid the foundation through hands-on FiveM vehicle testing. Now we're taking what worked—and everything we learned—into a more polished, more capable Version 2.

V2 IS IN DEVELOPMENT · RELEASE DATE TO BE ANNOUNCED

VERSION 01Working foundation
TESTED WITHMultiple vehicle models
NEXT CHAPTERV2 coming soon

VERSION 1.
REAL PROGRESS.

Version 1 wasn't just a concept page. It gave us a working foundation to test vehicle edits, troubleshoot difficult geometry, and validate the FiveM export workflow.

01 / PRECISION

Badge Removal

Focused mesh editing tested on several vehicle models, revealing what works and where compatibility still needs improvement.

✓ Tested in development
02 / SURFACES

Surface Repair

Early repair tools helped tackle remaining badge impressions, while highlighting challenging cases for further refinement.

✓ Workflow prototyped
03 / DELIVERY

FiveM Export

Completed hands-on server export tests—turning edited vehicles into working in-game builds.

✓ In-game testing
04 / EXPERIENCE

Cleaner Workflow

Iteration made the editing experience faster, clearer, and easier to navigate. Those learnings now shape Version 2.

✓ Iterated from testing
V1 gave us something real to build on.The next release is about improving reliability, precision and polish—not pretending every vehicle-editing challenge is already solved.

BIGGER IDEAS.
BETTER TOOLS.

Version 2 builds on a tested foundation with a sharper studio experience and a more ambitious toolkit. Here's where we're heading.

V1 / FOUNDATIONV2 / IN PROGRESS

THE STUDIO,
REIMAGINED.

We are refining the tools creators actually need: more dependable badge removal, clearer surface inspection, expanded styling controls, and a smoother path from import to FiveM-ready export.

VIEW DEVELOPMENT ROADMAP
DESIGN DIRECTIONMore focused workspace

Clearer layouts, tools and controls for a smoother editing session.

PRECISION DIRECTIONSmarter surface workflows

Better ways to inspect and handle complicated badge geometry.

EXPORT DIRECTIONLess friction, more creation

A simpler path to getting edited vehicles into FiveM.

BUILT. TESTED.
IMPROVED.

Milestones from real development tests. Each result helped us identify what to preserve and what to improve for Version 2.

DEVELOPMENT NOTE / 001

Edits tested across multiple car models

Badge removal workflows have been exercised on different meshes, with compatibility varying by vehicle.

DEVELOPMENT NOTE / 002

Vehicles exported and tested in FiveM

Server-side tests helped validate exports and simplify the handoff into a working resource.

DEVELOPMENT NOTE / 003

Studio usability refined through iteration

Hands-on feedback led to a cleaner interface and a quicker, more organized workflow.

CREATOR FEEDBACK, COMING SOON.

As wider testing begins, this space will feature verified creator feedback, real vehicle projects, and the experiences shaping Version 2.

TESTER STORIES COMING SOON
01 / FOUNDATION · BUILT

Version 1

Early editing tools, hands-on vehicle tests and a tested FiveM export foundation.

02 / REFINEMENT · IN PROGRESS

Version 2

Focused improvements to editing precision, studio design and export experience.

03 / COMMUNITY · UPCOMING

Real-world feedback

Broader creator testing, verified user reviews and future release announcements.