Badge Removal
Focused mesh editing tested on several vehicle models, revealing what works and where compatibility still needs improvement.
✓ Tested in developmentVERSION 01 → VERSION 02 / A NEW CHAPTER
Our first working build laid the foundation through hands-on FiveM vehicle testing. Now we're taking what worked—and everything we learned—into a more polished, more capable Version 2.
V2 IS IN DEVELOPMENT · RELEASE DATE TO BE ANNOUNCED
01 / THE FOUNDATION
Version 1 wasn't just a concept page. It gave us a working foundation to test vehicle edits, troubleshoot difficult geometry, and validate the FiveM export workflow.
Focused mesh editing tested on several vehicle models, revealing what works and where compatibility still needs improvement.
✓ Tested in developmentEarly repair tools helped tackle remaining badge impressions, while highlighting challenging cases for further refinement.
✓ Workflow prototypedCompleted hands-on server export tests—turning edited vehicles into working in-game builds.
✓ In-game testingIteration made the editing experience faster, clearer, and easier to navigate. Those learnings now shape Version 2.
✓ Iterated from testing02 / THE NEXT CHAPTER
Version 2 builds on a tested foundation with a sharper studio experience and a more ambitious toolkit. Here's where we're heading.
We are refining the tools creators actually need: more dependable badge removal, clearer surface inspection, expanded styling controls, and a smoother path from import to FiveM-ready export.
VIEW DEVELOPMENT ROADMAP
Clearer layouts, tools and controls for a smoother editing session.
Better ways to inspect and handle complicated badge geometry.
A simpler path to getting edited vehicles into FiveM.
03 / RESULTS FROM THE TEST BENCH
Milestones from real development tests. Each result helped us identify what to preserve and what to improve for Version 2.
Badge removal workflows have been exercised on different meshes, with compatibility varying by vehicle.
Server-side tests helped validate exports and simplify the handoff into a working resource.
Hands-on feedback led to a cleaner interface and a quicker, more organized workflow.
COMMUNITY FEEDBACK
As wider testing begins, this space will feature verified creator feedback, real vehicle projects, and the experiences shaping Version 2.
Early editing tools, hands-on vehicle tests and a tested FiveM export foundation.
Focused improvements to editing precision, studio design and export experience.
Broader creator testing, verified user reviews and future release announcements.